Realms of Antiquity

Version History


Versioning is semantic with four parts:

Minor version changes are backwards-compatible with previous saved games. You can copy the saved game files between versions and continue play.
Major version changes require you to restart the game; saved game data will not be compatible.

Patch Instructions

  1. Unzip the archive into a new game folder.
  2. From your prior game folder, copy the SAV file into the Game/Data folder.
  3. From your prior game folder, copy the SG0 file into the Game/Data folder.
  4. From your prior game folder, copy the SG1 file into the Game/Data folder.
  5. From your prior game folder, copy the SG2 file into the Game/Data folder.
  6. From your prior game folder, copy the SG3 file into the Game/Data folder.

Date of Release Build Number Change List Notes
12-29-2020 1.0.001 N/A
  • Initial digital release
12-30-2020 1.1.002
  • Fixed the Scare spell, which was crashing the game.
1-2-2021 1.2.003
  • Fixed an issue where the screen goes weird during party creation but is otherwise stable. Only on hardware.
  • Fixed a transaction in the Craggy Fjords where an old woman would chastise you for having full backpacks even if you don't.
1-8-2021 1.3.004
  • Added missing FX for monsters consuming food or stealing money.
  • Fixed a bug where monsters standing on top of a disabled player were not targetable in melee.
  • Fixed a bug with examining ammunition with counts above 127.
  • Fixed a bug with broken road battlemaps containing invisible obstacles.
  • Made changes to large monster movement logic to improve tactics and reduce "just stands there" cases.
  • Fixed a transaction in the Whitecrown mountains when interacting with the griffin nest with a full backpack.
  • Several tile/monster mob fixes in the Black Pit. (Fix will only appear on new games.)
1-12-2021 1.4.005
  • Fixed the Azhdaha encounter so that you get its heads correctly
1-14-2021 1.5.006
  • Fixed a bug where party members who joined had permanent status ailments such as fear, poison, etc.
1-22-2021 1.6.007
  • Fixed a bug where on hardware the SAMS card retained combat data even after a crash/reset causing odd effects.
  • Fixed a hang/crash issue with monsters and invisibility.
  • Fixed an issue with the Merchant Prince not acknowledging visiting the Grootslang.
1-23-2021 1.7.008
  • Fixed an issue with the Chalice saying you have permission when you don't.
  • Blocked teleport effects in flooded mine and Grootslang's lair to prevent boat loss.
  • Fixed an errant bookcase that was outside the Shierrif's house in Bleyloch. (Fix will only appear on new games.)
1-24-2021 1.8.009
  • Fixed a regression bug that caused the game to crash when a character in combat had poison or regeneration on them.
1-28-2021 1.9.010
  • Fixed a bug with effects that caused experience loss or gain messing up player data for anyone not at the head of the party.
  • Fixed the chests in the hermit's hut of the Whitecrown mountains which looked like altars. (Fix will only appear on new games.)
1-28-2021 1.10.011
  • Fixed issue with experience gain after combat corrupting save files.
1-30-2021 1.11.012
  • Fixed an issue with the "give skill points" effect.
  • Fixed bugs with food, money, and experience roll-overs on the 16-bit edge occuring.
  • Added party effects (such as light) wearing off during combat. This is likely to make light sources run out noticeably faster.
  • Fixed a bug where the southern pass into the Blighted Woods still took you there even after lifting the curse.
  • Fixed the highlands map so it travels to the restored woods correctly via the south pass.
  • Commander Donn will now open the gates if asked about the woods after they have been restored.
  • Updated text so you are given proper directions to the glacier.
  • Fixed a bug denying access to the Aconite Tower if you knew the Word of Power. (But allowed access if you didn't!)
  • Updated Fire Fiends to "Blazing Fiends" and Frost Fiends to "Freezing Fiends".
  • Adjusted movement rate of Coffin Corpses.
2-2-2021 2.0.014
  • Fixed spell casting so while at maximum fatigue you can't cast spells in travel or combat, including healing spells.
  • Adjusted stealth to be less powerful; monsters still move randomly but with more aggressiveness.
  • Adjusted fatigue cost and power for several spells (Healing, mass spells and Arcane Bolt)
  • Added dialogue to Faressa and Sealgair to acknowlege the iron spike and tell you what to do.
  • Fixed a bug in the Whispering Ruins which created a square that produced garbled text and graphic glitches.
  • Fixed some spelling errors in the Volcano Fortress.
  • Fixed a script in the Volcano Fortress that excluded a line of text.
  • Added a teleporter to Prism Isle to return to the mainland.
  • Added a bridge in the Great Forest so the Mound IS accessible without a boat.
  • First major version change, not compatibile with prior build saves.
2-3-2021 2.1.015
  • Fixed issue with light counter not being decremented during combat.
  • Fixed elevation on Prism isle.
2-3-2021 2.2.016
  • Fixed a bug with being able to equip mismatched ranged weapons and ammo.
  • Fixed a regression with the Jinx and Scare spells that was fixed in build 002.
2-7-2021 2.3.017
  • Blocked the northern pass in the Blighted Woods; returning from that direction caused you to enter the Restored Woods.
  • Fixed a door in the Raider's Cave that had an unusually high lockpick requirement. (Fix will only appear on new games.)
  • Fixed a misplaced door in the Dark Tower dungeons. (Fix will only appear on new games.)
2-13-2021 2.4.018
  • Fixed an issue with the Voivode listing off your accomplishments causing a video buffer overrun and sprite garbage on the screen.
2-22-2021 3.0.019
  • Fixed the Immune trait on monster scans to be properly spaced.
  • Updated Perse d'Or Mul's description of where to find the Thieves Sanctuary.
  • Updated Commander Herzog's dialogue if he moves to Osthaven.
  • Added dialogue in Blighted Woods to indicate the northern pass is blocked.
  • Fixed issue with emerging into mountains leaving Fort Khazdul from east or west sides.
  • Fixed Padishah's conversation so that the Vizier disappears when executed.
  • Several transaction fixes due to misspelled commands not throwing errors during compilation.
  • Several typo fixes.
  • Second major version change, not compatibile with prior build saves.
2-24-2021 3.1.020
  • Fixed issues with boss monsters pouncing causing battlefield issues.
  • Fixed an issue where Perse was not in the Brewery for training opportunities after being released.
2-28-2021 3.2.021
  • Fixed a bug with monster traits not separated by a space on scan screen.
  • Fixed the stairs in the Golden Tower to come out at the correct location. (Fix will only appear on new games.)
  • Reduced the Killer Rabbit's hit points to prevent a display overflow.
  • Fixed an issue where the Jarl and Voivode will reward you for killing the heir without his head.
  • Several typo fixes.
3-7-2021 3.3.022
  • Fixed some dialogue issues with Magus Sealgair which was getting cut off at screen bottom.
  • Added a "press any key" prompt before displaying options that cut off dialogue on the screen bottom.
  • Fixed a guard in the Voivode's House to have correct dialogue.
  • Fixed an issue where monsters were spawning off map.
  • Fixed a flag so that the Sheriff of Saguaro Gulch responds correctly to current events.
  • Fixed plurals for a couple monsters.
  • Several typo fixes.
3-15-2021 3.4.023
  • Fixed some mismatched mob tiles to monster types. (Fix will only appear on new saves.)
  • Fixed some transactions which showed a blank screen prior to ending.
  • Changed the Ruined Priory map to remove the embankment which had no elevation data so it acted like a wall.
  • Updated monster AI so they check if a location spell targeting the center of the party hits anything.
  • Fixed Fensmouth so you can't use teleport magic to break a narrative block.
  • Removed secret pass into Jotnar lands. (Fix will only appear on new saves.)
  • Fixed the Jarl so you only can give the report to him once, and he does not take the imperial signet back. (Which allows you into the Jotnar lands.)
  • Several typo fixes.
3-21-2021 4.0.024
  • Fixed a game crash that occured if enemies attacked you while you stood on a door in Faecaistiel.
  • Fixed a bug with Scan not returning the correct special attacks at times.
  • Fixed a bug where exiting the Voivode's Hall in Osthaven sometimes brought you back to the wrong map.
  • Added extra dialogue for Tharon when you visit Fensmouth and the Sunken City.
  • Fixed mismatched mob tiles to monster types on several maps.
  • Fixed "Evil Orderly" to have the correct plural.
  • Total review of all in-game text to fix typos, grammar, and other issues.
  • Third major version change, not compatibile with prior build saves.
  • First release on the Steam platform.
3-24-2021 4.1.025
  • Updated interface so that characters who are confused, asleep or disabled can't use items or cast spells.
  • Fixed some mismatched door tiles in the Hospice.
  • Fixed some transactions where characters who aren't in your party make comments.
  • Several grammar fixes.
3-27-2021 4.2.026
  • Updated interface to do single line skips instead of double-line skips after each paragraph to fix text cut-off issues.
  • Several tile fixes in the Volcano Fortress. (Fixes will only appear on new saves.)
  • Fixed an elevation issue in the Volcano Fortress.
  • Fixed monster statistic screen to allow for traits, immunities and special attacks to display without overwrites.
  • Several grammar and text fixes.
3-30-2021 4.3.027
  • Fixed a crash bug with monsters casting area spells.
  • Updated to latest Classic99 emulator version, which preserves 4:3 aspect ratio in full-screen.
  • Fixed an issue with the ROAGAME disk image. (Only applicable for MAME users.)
4-3-2021 4.4.028
  • Corrected the Aconite Grimoire to have correct spell name for Corrosion.
  • Corrected the Amber Grimoire to have the Return spell listed.
  • Fixed several altars in the Volcano Fortress to not look like chests. (Will only appear on new saves.)
  • Updated an altar to do something rather than nothing when interacted with. (Will only appear on new saves.)
  • Updated monster tiles in Dark Tower 1st floor to match the encounter type. (Will only appear on new saves.)
  • Fixed pit trap tiles in the Dark Tower to not be visible. (Will only appear on new saves.)
  • Removed a secret wall in the Dark Tower that allowed a crucial encounter to be bypassed.
  • Grammar and typo corrections.
4-12-2021 4.5.029
  • Fixed a bug where the Reveal spell or sage identification reduced ammunition counts in inventory.
  • Updated the message in inventory mode when you try to use an item that requires you to be on the main travel display to "Only in travel mode!"
  • Updated Stealth so monsters have a more aggressive movement pattern that is more risky in close quarters.
  • Added a bit of gossip about the importance of Lore skill to one of the inns in the early part of the game.
  • Added some "secret" ways out of Czernos Castle for the unprepared. (Will only appear on new saves.)
4-18-2021 4.6.030
  • Updated emulator version. It will retain throttle mode in INI file, for those who want accelerated play.
  • Increased regeneration effect to heal up to 1/4 the recipment's health per round.
  • Changed the Weal spell so it is castable in travel mode as well as combat mode.
  • Fixed a bug with gambling while lucky or unlucky.
  • Changed the seer in Valwick so you can hear all his predictions without leaving.
  • Added some gossip about the magic eye spell to call it out as an important tool.
  • Monster updates
    • Fixed an issue with encounter generation, more than two monster types will appear now.
    • Minor monster graphics adjustments. (Scarier eyebrows on the Nightmare, more colors on the morgs)
    • Several small changes to monster statistics to make them more interesting or challenging.
  • Grammar and typo fixes.
4-25-2021 4.7.031
  • Fixed a bug where thrown weapons were remaining available every round.
  • Fixed a bug where enraged state was being calculated twice, doing more bonus damage.
  • Adjusted effect caps for spells so durations of buff spells are more generous with high sorcery/color affinity skills.
  • Made several adjustments to spell power for new cap limits.
  • Added a cap for increasing attributes (maximum 16) with touchstones.
  • Monster updates
    • Fixed bugs in the large (boss) monster pathfinding which caused them to go inert at times.
    • Changed the Forest Dragon's poison breath to use the correct FX.
    • Fixed data bugs that suppressed ranged attacks for some monsters.
    • Updated ranged attack FX and sound for Nightmares.
    • Adjusted monster statistics for better balance and increased treasure distribution.
  • Updated prices for some high-end items in the Bazaar.
  • Fixed an issue with the Fort Granros trainer.
  • Added a confirmation prompt for fleeing combat, if you have control of the character.
  • Added a confirmation screen for NPC's joining the party.
  • Added a message on inventory screen that you can't remove an item because your backpack is full.
  • Typo and grammar fixes.
5-2-2021 4.8.032
  • Fixed a bug where Mindguard did not remove fear effects.
  • Updated Enrage and Mindguard to show "no effect" when an effect they block is attempted.
  • Fixed a bug with examining weapons that doesn't mention bonuses at times.
  • Healers now correctly heal or cure other party members besides the first.
  • Adjusted damage potentially waking up characters in combat.
  • Fixed an issue where rogues could not equip items when they had both primary and offhand slots occupied.
  • Monster updates
    • Added and adjusted partner creatures for several monsters to increase the chance of more diverse and interesting battles.
    • Raised chances of item drops for several monsters.
    • Updated all dragons to use their breath weapons a little less frequently.
    • Adjusted some badlands creatures to be a bit more formidable.
    • Increased the peril of facing perytions, wolpertingers, and wicked wyverns.
    • Also made certain that wyverns are actually IN the game.
  • Updated Mayor Blake's dialogue to reduce emphasis on bandits in the priory, which are not a quest but a nuisance.
  • Updated Krishtoph's Crossbows to offer firearms as well as ammunition after the arms have been turned in.
  • The Bazaar is out of attribute and experience touchstones, so sorry! Must be due to plague shortages...
  • The Singing Mace and Triarchus now deal additional types of damage.
  • Paladins can now equip magical foci.
  • Updated thrown boulder animation for more frames and faster speed.
  • Grammar and typo fixes.
5-4-2021 4.9.033
  • CRITICAL BUG: Fixed characters being blocked on leveling up further after leveling. (Zero next experience value.)
    • Added a correction so this issue will be fixed in your party automatically. Save after your first start.
  • Fixed weapons and armor having Acid and Mental damage swapped around.
  • Updated some treasure drops to account for store changes.
  • Updated the Bleyloch wharfmaster to take you to the "correct" version of Osthaven based upon current events.
  • Added F key to fire ranged attacks or spells in addition to Space bar in combat targeting.
  • Added the keys F5 to save game and F9 to load game.
5-7-2021 4.10.034
  • Fixed the character creation screen's text for Ranger to remove an errant 'th' at the end.
  • Using Power Stones will now level the character if they meet or exceed the next level's requirement.
  • Updated the endgame so a means to leave to revisit the realms is possible. (Will only appear on new saves.)
  • Added missing items to stores, such as the mariner sabre.
  • Added missing items to deep and dangerous places. (Will only appear on new saves.)
  • Removed items from stores that were too high-end; they now drop more frequently from monsters.
  • Updated ammunition counts sold over the realms; some stores sell in very large quantities at a bulk discount.
  • Updated trainers to train to higher skill levels than before, and some skills gain 2 points per skill point.
  • Enrage and Mindguard now protect from and remove sleep effects.
  • Librum Piehl has lost the Mindguard Spell and gained the Ward spell.
  • Spell affinity now reduces fatigue cost for aligned spells.
  • Resist now can block an effect completely if it's high enough. ("No effect")
  • Reduce can now completely block all damage. ("No effect")
  • The logic for organized formations has been updated to make the early order characters closer to the opposition more consistently.
  • Reduced the duration of experience and coin announcements in combat being on screen.
  • Companion/Class Changes
    • All classes starting skills have been adjusted, primarily upwards. These changes will only be available on a new game.
    • Flynn is now meditating in Skalsburg.
    • Branimir will join you after you prove your worth against the pirates.
    • Layla can be freed from her cell by someone skilled with locks.
  • Emulator Update
    • Classic99 updated to version 399.045.
    • Now supports "speed keys" which allow you to run the emulator in CPU Overdrive or Maximum mode.
    • F6-F8 set Normal, Overdrive, and Maximum speed. F11 toggles between maximum and normal.
    • To enable/disable speed keys, set "enableSpeedKeys" to 1/0 in the classic.ini file in your Steam Game folder.
5-14-2021 4.11.035
  • Bugs
    • Fixed an issue where using a cursed scroll would cause a game crash later when casting spells.
    • Fixed an issue where Trinkets in loot drops would occasionaly drop a nameless game-breaking one.
    • Ward was granting different reduce/resist bonuses, this has been fixed.
    • The disk image for World Disk 1-2 was corrupted in prior version; this has been fixed.
    • Fixed a bug when moving between the Zephan and Osthaven regions.
    • Fixed some issues with mob triggers in the Dungeon of Dread. (Will only appear on new saves.)
    • Ammunition will now display correctly when found in chests.
    • Fixed some issues with doors in one dungeon.
    • Fixed a bug which always charged the "switching active stance" penalty for spellcasting, making it cost 5AP all the time.
    • You can no longer target escaped units with spells in combat.
    • Fixed vanish so that your unit is invisible at the start of combat if he enters it while invisible.
    • Fixed special tiles so they impact all members of the party.
    • Fixed the random treasure tables which were only pulling from the top half of the tables.
    • Typo and grammar error corrections.
  • Features/Updates
    • Bards now can buy and sell items with a discount and bonus, respectively.
    • Eight spellbooks have all gained two additional spells.
    • The sense spell now allows you to interact with traps without setting them off.
    • Rebalanced spell power calculations so both sorcery skill and affinity are desirable for maximum power.
    • All spellcasting classes have been revised to have more affinities at start. (Will only appear on new saves.)
    • The Towers of Sorcery will now train their affinity to a maximum of 8.
    • Spells cast in combat now cost 3 action points instead of 4.
    • The cure spell now removes sleep and poison effects at full power, and other debuff effects at half power.
    • Mindguard no longer removes sleep, but it does protect you from future sleep attacks.
    • Poison now does a percentage of damage based on total health.
    • Updated treasure tables so higher end creatures drop more items you can't buy in stores.
    • Attributes now have less impact on melee, ranged, sorcery, defense and resist skills.
    • Haste and slow now also include a bonus or penalty to move action cost.
  • Monster Updates
    • Revised number appearing for several monsters that have overwhelming advantage if they ambush in large numbers.
    • Several monsters in the sunken city got boosts to damage.
    • Revisement of movement/action for all monsters to make them more competitive/active.
    • New monster: The Dreadful Gazebo! Beware...
  • Emulator Update
    • Classic99 updated to version 399.046.
    • Fixes an issue where the first key pressed after a function key is ignored.

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