Realms of Antiquity

Version History


Versioning is semantic with four parts:

Minor version changes are backwards-compatible with previous saved games. You can copy the saved game files between versions and continue play.
Major version changes require you to restart the game; saved game data will not be compatible.

Patch Instructions

  1. Unzip the archive into a new game folder.
  2. From your prior game folder, copy the SAV file into the Game/Data folder.
  3. From your prior game folder, copy the SG0 file into the Game/Data folder.
  4. From your prior game folder, copy the SG1 file into the Game/Data folder.
  5. From your prior game folder, copy the SG2 file into the Game/Data folder.
  6. From your prior game folder, copy the SG3 file into the Game/Data folder.

Date of Release Build Number Change List Notes
3-26-2025 4.31.054 A mysterious portal in the CRPG multiverse has brought two new terrifying enemies from the isles of Wynmar in the realm of Vali! Seek them in dark misty places of death and endless sandy deserts...

Bugs

  • Fixed an issue where cursed scrolls used in combat crashed the emulator.
  • Fixed issues with ranged/special text in the monster scan screen overlapping.
  • Fixed the teleport spell which wasn't working.
  • Fixed a bug in which a major artifact could drop as a random treasure.

Features

  • Reduced spawn rate in final endgame maps.
  • Adjusted the L2 Power Armor's statistics. (Faster)
  • Adjusted Mecha Death's statistics. (Easier)
  • Adjusted targeting cursor graphic. (Why not?)
  • Changed the targeting UI so that the T key also triggers the attack for location or unit targeting.
  • Changed character creation so any solo party regardless of class gets 12 points of attribute to allocate.
  • Two new monsters, inspired by Nox Archaist:
    • Whooping Camel
    • Death Raven
I finally got around to playing Nox Archaist in the last month, and would highly recommend it to any retro CRPG enthusiast!

Two of the monsters were particularly fun, so I decided to add them to the Realms of Talanua.
7-7-2024 4.30.053

Features

  • You can now equip spellbooks through the use command in travel and combat.
    • Doing so in combat will end your turn.
  • Three new items have been added to the high-end treasure tables.
    • They will only drop from mobs, and can't be found in the world statically.
      • The Dragonlance (Spear)
      • The Dragon's Eye (Foci)
      • The Dragon's Tooth (Dagger)
  • New(ish) monsters, the Drakvir, dragon humanoids.
    • Come in four varieties.
    • Were a bit uneven before in distribution, now more prominent in various locations.

Bugs

  • Fixed Sidhe Warriors to only have immunity, not reduction, against mental damage.
  • Fixed Perse's dialogue to be a little more clear of the region where the Thieves Sanctuary lies.
  • Added Death icon to the help screens.
  • Fixed the capital map so you can't end up in the river without a boat.
  • Adjusted monster AI to not cast mass buff spells continuously.
  • Fixed a video glitch when attempting to use the rainbow orb in combat when it is still recharging.
  • Fixed a bug with a missing battlemap that could crash the game in the dwarf fortress.
4-22-2024 4.29.052
  • Fixed a cottage encounter in the Great Forest; will only appear in new games.
  • Removed blocking of Return/Homing Stones on two endgame maps that didn't need it.
  • Added some dirt paths to the nomad's camp near Zephan to make it easier to find.
  • Widened some corridors and added a 2nd path to the lower levels of the Diamond Mines.
  • Various updates monster and item statistics.
  • NPC and credit updates.
  • 3-23-2024 4.28.051

    Bugs

    • Escape will no longer cause game reloads. This feature is controlled through the INI file.

    Features

    • Upgraded to latest version of the Classic99 emulator.
    3-7-2024 4.27.050

    Bugs

    • Examining an item on the selling menu no longer resets the cursor to the start.
    • Selling items now resets the cursor to the top, as does switching players.
    • Fixed item examining so it doesn't give away item properties while shopping in a store.
    • Fixed traps causing strange status effects and screen glitches.
    • Fixed the orientation for the lid spike chest trap FX.
    • Explosive rune and acid spray chest traps now have a greater area of effect.
    • You now silently receive the amulet from the Jarl if you turn the signed treaty over to him before going back to consult him.
    • Added a message when picking up the mace Skullcrusher.
    • Removed a blank "press any key" on Tursi's Mantle pick-up.
    • Tweaks to various monster statistics.

    Features

    • Changed INI file default to set the stretch mode to 2. This allows full-screen to be set/reset by pressing ALT+ENTER.
    11-29-2023 4.26.049

    Bugs

    • Fixed a breaking regression bug that caused you to be unable to buy anything in shops.
    • Fixed a bug where you could not re-summon a creature after it is devoured.
    • Fixed attribute stones so they have multiple uses correctly.

    Features

    • Updated the reference card to include the death icon.
    11-27-2023 4.25.048

    Bugs

    • Adjusted Faressa's dialogue to mention "Caer Drunach" specifically.
    • Changed the Thieves Sanctuary teleporter to move you to an open area of the basement. (Only on new saves)
    • Fixed an issue where NPC's giving rewards got stuck in an infinite loop if the lead character's inventory was full.
    • UI clean-up with giving items to other players leaving some text on screen.
    • Fixed a crashing bug if the examine item option was made on a screen without items.
    • Typo fixes and corrections, both in game and in digital copy of the manual.

    Features

    • Updated the Metalloid with different colors and stronger armor to make them more of a threat.
    • Added a note with the vault's combination in an appropriate location.
    09-21-2023 4.24.047

    Bugs

    • Fixed Frost Blast and Mindblast's FX so that it better reflects the area coverage.
    • Fixed trapped chests after combat so they use all trap types, not just exploding rune.
    • Fixed a bug with cursed scrolls not updating display after use.
    • Updated dagger damage values to fix some imbalances.
    • Typo fixes

    Features

    • Made changes to the Hierophant's dialogue scripting to permit forgiveness of a mistake.
    • Updated ration costs to be more consistent with their relative food value.
    • Added new touchstone "Insightful Gen" which casts Reveal. Can drop as treasure or found in shops.
    08-6-2023 4.23.046

    Bugs

    • Fixed an issue in the spaceship where you could teleport out without setting self-destruct.
    • Moved an NPC to block a path that could lead to the player getting stuck around Bleyloch.
    • Fixed a text notification for aimed magic spells that miss.
    • Typo fixes
    10-26-2022 4.22.045

    Bugs

    • Fixed a bug with the teleport spell corrupting quest item data.

    Updates

    • Fixed quotation mark to not have a tail.
    07-12-2022 4.21.044

    Bugs

    • Fixed a bug with monster immunity that caused them to still take damage without reduction applied.
    • Fixed a bug where fear effects caused game crashes.
    • Fixed Devour special attack so monsters who swallow each other won't lead to an endless combat.
    • Fixed option keys so that 1-9, then 0, then A-F are used instead of symbols.
    • Fixed a bug with a duplicate message in Harrah's Healing.
    • Rotting Aura no longer causes damage to exponentially increase after.
    • Sign north of Trestan updated with correct locations and directions.
    • Fixed diamond mine entrance and Lucky Dragon door to correct graphics. (Only appears on new games.)
    • You can ask Zabardast about the password if you have already retrieved it from his room.
    • Merchant Prince Caetani now acknowledges if you restore the diamond trade.
    • Typo and grammar fixes.

    Features

    • New firearm and potion added. (Former will only be available in new games.)
    • Firearm ammunition is now sold in several more locations.
    • You can now examine consumables (potion, scroll, touchstone) and see if there is one or more uses.
    • There is now one seller of the rare touchstones that raise attributes... If you can find them.
    • All dragons now have a defensive/buff spell and the ability to devour.
    • Increased potential money drops on several monsters.
    • Devour now deals max wounds to the target.
    • When equipping items, you are now told "wrong ammo" or "offhand occupied" in addition to an error tone.
    • Experience requirements by level updated to be slightly lower.
    04-14-2022 4.20.043

    Bugs

    • Examining rations in a store caused a game crash; it now reports consumable value of rations.
    • Blocked use of mark/return spells on several maps that could create unwinnable game scenarios.
    4-5-2022 4.19.042

    Bugs

    • Fixed a boss monster pathfinding issue that prevented a 2nd large enemy from attacking in melee.
    • Fixed the fallen paladin carrying Skullcrusher so you can't get it more than once, or crash your game by accident.
    • Fixed the Corrosion spell's FX.
    • Using the Rainbow Orb in combat now has the correct FX displaying.
    • Finding rations in treasure chests no longer prompts for player selection.
    • You can no longer discard artifacts while going through a treasure chest post-battle and choosing to swap.
    • Removed "Trade" option for single character parties with treasure chests in combat.
    • Sleeping characters can no longer open chests after combat.
    • Tweaked monster sorcery skill up a bit across the board; an earlier bug masked the low values.
    • The strange scepter now disappears from your inventory as intended when placed in Remzak's altar.
    • Grammar/spelling corrections.

    Features

    • Game reload is now available in combat mode.
    • Seven new spells, added to existing spellbooks and also available to monsters:
      • Firebeam, shoots a blast of fire in a line from caster.
      • Kismet, reduces monster spawn interval.
      • Iceball, cold damage in a ball.
      • Mark, marks current location for homing stone.
      • Mass Ward, casts ward on entire party.
      • Mindblast, large cone of mental damage from caster.
      • Restore, restores health and stamina to target. If cast on self, stamina penalized.
    • Magic Blade now has a unique sound effect that is the same in both travel and combat.
    • Pathfinding optimization and fixes to reduce odd behavior like running away from targets.
    • Some boss monsters are now guaranteed to drop random rare items.
    • New monsters added, two new fiends and "Drakvir", dragon-like men in four varieties.
    • Added specific monster abilities "berzerk", "regeneration", and "strength" that is self-targeted only.
    • When the active character has no lockpicks, it now says "{active character} has no lockpick!"
    • When the active character has no trap tools, it now says "{active character} has no tool!"
    • The Radiant Pharos has extra abilities:
      • It now reveals all secrets and dangers for all party members.
      • All traps are 100% discoverable in its light.
    • Wands no longer deal piercing damage, and damage has been altered to low base/high range instead of vice-versa.
    • Weapons with special effect properties now deal both damage and the special effect.
      • If you equip a trinket and a weapon with special weapon effects, the trinket takes precedence.
    • You can now examine equipped items.
    • You can now equip items swapping out current item in slot.
      • Combinations like 1H to 2H that would require two slots are rejected, you need to remove them manually.
    • Tools, light sources, and artifacts now have descriptions when examined.
    • Examining a spellbook will prompt you to equip it and view the spell list on the statistic screens.
    • You can now examine items in shops, as well as items you're selling.
    • When having a round of drinks at a pub, you are now prompted if you want to stay and hear more (at no additional cost).
    • The mountain region between Fort Granros and Bleyloch is now known as the Blackcrag Pass.
      • In-game text has been updated to refer to this name.
    • Bramimir now considers two quests in the Savage Isles as worthy deeds that earn her companionship.
    • A road and bridge now crosses the river near Port Bonifice.
    • Attempting to leave the pirate hut now triggers the quest encounter with the pirate captain. (Only on new games.)
    • Herbal Remedy is now available in the Ispahan Bazaar.
    • You can now sell items at the Ispahan Bazaar.
    • Zeke's Tools in Weymoor now buys back a lot more variety of items.
    • Clogs and Crafts in Bleyloch now buys items.
    • McDonnall's Merchantile in Port Bonifice now buys items.
    • PDF of the deluxe map now included in the Docs folder.
    11-08-2021 4.18.041

    Bugs

    • Fixed a regression bug where summon and guardian spells no longer worked.

    Features

    • Added a pause of about a second before "press any key" appears when incidental messages appear.
    11-03-2021 4.17.040

    Bugs

    • Fixed a bug where FX of special attacks appeared on monsters who were immune to them.
    • Fixed a bug where the party avatar didn't change when transitioning from overworld to town.

    Features

    • Olaf's Outfitters in Skalsburg now buys items as well as sells them.
    • Updated attack notifications:
      • If damage is zero, instead of missing you are notified "Target takes no damage".
      • If the attack is resisted, you are notified "Target resists" instead of "no effect".
      • If immune to the given attack, you are notified "Target is immune".
      • Cleaned up display of notifications to avoid "blinky" effects with the text.
    • Adjusted damages for several one-handed maces up slightly.
    • Adjusted spawn clock to be longer on average to reduce random spawns.
    • Increased and added money drops for several monsters, particularly bosses.
    • Increased the power of traps on chests found after battle.
    8-31-2021 4.16.039

    Bugs

    • Fixed an issue where monsters using spell-like effects did not decrement their action counter.
    8-9-2021 4.15.038

    Bugs

    • Fixed an issue where throwing weapons weren't available after being thrown at the start of the next turn.
    • Corrected several staircases that should have been going up, not down, in the graveyard crypts. (Will only appear on new saves.)

    Features

    • Retreating from combat now removes the mob you escaped from, but a new one spawns on the same map automatically.
    7-27-2021 4.14.037

    Bugs

    • Fixed an issue where some monster attacks caused damage values to be increased across the board.

    Features (Actually was in 4.12.036)

    • All consumable items (potions, scrolls, touchstones) now have 1-4 randomly determined uses.

    Emulator Update

    • Classic99 updated to version 399.051.
    • The Escape key no longer maps to F9, reloading the game. This is a configuration option in the INI file.
    • Overdrive speed can be changed. This is a configuration option in the INI file.
      • Parameter is "overdrive", default value is 50.
      • Integer value
      • This is a CPU multiplier for overdrive. So setting to 2 would make overdrive be twice as fast as a native TI-99/4a.
    7-19-2021 4.12.036

    Bugs

    • Fixed a bug where creatures who were immune to sleep had zero defense.
    • Fixed some map issues with going off the edge and appearing in mountains.
    • Typo and grammar error corrections.

    Items

    • Four new trinkets.
    • Two new daggers.
    • Two new mail armors.
    • One new plate armor.
    • Three new 2H weapons.
    • The Boomerang Axe is now the Eldrich Axe, ideal for warlocks...
    • Wands and staves now add their hit bonus to sorcery skill when equipped.
    • Item statistics have been heavily revised across the board for better mid-game play.
    • Items can now give bonus damage types to weapons or armor.
    • Weapons can now inflict debilitating effects on a hit in addition to damage.

    Monsters

    • Monster spawn rates have been adjusted to be less frequent.
    • Statistics adjusted across the board for the new resist mechanics and the defense bug.
    • New optional boss monster added.
    • Three new monsters added.
    • New treasure drop mechanics
      • Divided into consumable items (75% drop rate) and permanent items. (25% drop rate)
      • Both common and rare items occur in each group, based on monster type.

    Classes

    • Experience awards have been increased for faster leveling.
    • Skill training now raises skill by 2 points per training point until a threshold is passed. Then 1 point per point after. Each skill has a different threshold.
    • Fighters now have a "Lunge" ability usable in combat. It increases hit chance and damage, at the cost of fatigue.
    • Rogues now have a "Vanish" ability usable in combat. It allows them to sneak up on opponents, at the cost of fatigue.
    • Dual-wielding now gives best hit, worst AP cost, and combined damage.

    Gameplay

    • On world maps, your party now appears as a group of tiny figures matching party size.
    • When an "incidental message" occurs, the game now pauses and waits for you to press a key before continuing.
    • Resist mechanics have been updated.
      • Resist acts as a passive defense against sorcery; a debuff spell can be completely resisted and have no effect.
      • Ranged attacks now suffer a small penalty based upon distance from the target.
      • Some spells are now "aimed" spells and have a chance of missing.
      • Affinity acts as a bonus to resist, if applicable.
    • Your party will see small drops in stamina as a combat progresses.
      • When a character reaches maximum fatigue, they are penalized to one action point per combat round until stamina is recovered.
    • The old hermit now relocates to Alpthorpe and offers training.
    • Perse d'Or Mul will no longer train you while in prison, you need to get him out first.
    5-14-2021 4.11.035

    Bugs

    • Fixed an issue where using a cursed scroll would cause a game crash later when casting spells.
    • Fixed an issue where Trinkets in loot drops would occasionaly drop a nameless game-breaking one.
    • Ward was granting different reduce/resist bonuses, this has been fixed.
    • The disk image for World Disk 1-2 was corrupted in prior version; this has been fixed.
    • Fixed a bug when moving between the Zephan and Osthaven regions.
    • Fixed some issues with mob triggers in the Dungeon of Dread. (Will only appear on new saves.)
    • Ammunition will now display correctly when found in chests.
    • Fixed some issues with doors in one dungeon.
    • Fixed a bug which always charged the "switching active stance" penalty for spellcasting, making it cost 5AP all the time.
    • You can no longer target escaped units with spells in combat.
    • Fixed vanish so that your unit is invisible at the start of combat if he enters it while invisible.
    • Fixed special tiles so they impact all members of the party.
    • Fixed the random treasure tables which were only pulling from the top half of the tables.
    • Typo and grammar error corrections.

    Features

    • Bards now can buy and sell items with a discount and bonus, respectively.
    • Eight spellbooks have all gained two additional spells.
    • The sense spell now allows you to interact with traps without setting them off.
    • Rebalanced spell power calculations so both sorcery skill and affinity are desirable for maximum power.
    • All spellcasting classes have been revised to have more affinities at start. (Will only appear on new saves.)
    • The Towers of Sorcery will now train their affinity to a maximum of 8.
    • Spells cast in combat now cost 3 action points instead of 4.
    • The cure spell now removes sleep and poison effects at full power, and other debuff effects at half power.
    • Mindguard no longer removes sleep, but it does protect you from future sleep attacks.
    • Poison now does a percentage of damage based on total health.
    • Updated treasure tables so higher end creatures drop more items you can't buy in stores.
    • Attributes now have less impact on melee, ranged, sorcery, defense and resist skills.
    • Haste and slow now also include a bonus or penalty to move action cost.

    Monster Updates

    • Revised number appearing for several monsters that have overwhelming advantage if they ambush in large numbers.
    • Several monsters in the sunken city got boosts to damage.
    • Revisement of movement/action for all monsters to make them more competitive/active.
    • New monster: The Dreadful Gazebo! Beware...

    Emulator Update

    • Classic99 updated to version 399.046.
    • Fixes an issue where the first key pressed after a function key is ignored.
    5-7-2021 4.10.034

    Bugs

    • Fixed the character creation screen's text for Ranger to remove an errant 'th' at the end.
    • Using Power Stones will now level the character if they meet or exceed the next level's requirement.
    • Updated the endgame so a means to leave to revisit the realms is possible. (Will only appear on new saves.)
    • Added missing items to stores, such as the mariner sabre.
    • Added missing items to deep and dangerous places. (Will only appear on new saves.)
    • Removed items from stores that were too high-end; they now drop more frequently from monsters.
    • Updated ammunition counts sold over the realms; some stores sell in very large quantities at a bulk discount.
    • Updated trainers to train to higher skill levels than before, and some skills gain 2 points per skill point.
    • Enrage and Mindguard now protect from and remove sleep effects.
    • Librum Piehl has lost the Mindguard Spell and gained the Ward spell.
    • Spell affinity now reduces fatigue cost for aligned spells.
    • Resist now can block an effect completely if it's high enough. ("No effect")
    • Reduce can now completely block all damage. ("No effect")
    • The logic for organized formations has been updated to make the early order characters closer to the opposition more consistently.
    • Reduced the duration of experience and coin announcements in combat being on screen.

    Companion/Class Changes

    • All classes starting skills have been adjusted, primarily upwards. These changes will only be available on a new game.
    • Flynn is now meditating in Skalsburg.
    • Branimir will join you after you prove your worth against the pirates.
    • Layla can be freed from her cell by someone skilled with locks.

    Emulator Update

    • Classic99 updated to version 399.045.
    • Now supports "speed keys" which allow you to run the emulator in CPU Overdrive or Maximum mode.
    • F6-F8 set Normal, Overdrive, and Maximum speed. F11 toggles between maximum and normal.
    • To enable/disable speed keys, set "enableSpeedKeys" to 1/0 in the classic.ini file in your Steam Game folder.
    5-4-2021 4.9.033

    Bugs

    • CRITICAL BUG: Fixed characters being blocked on leveling up further after leveling. (Zero next experience value.)
      • Added a correction so this issue will be fixed in your party automatically. Save after your first start.
    • Fixed weapons and armor having Acid and Mental damage swapped around.
    • Updated some treasure drops to account for store changes.
    • Updated the Bleyloch wharfmaster to take you to the "correct" version of Osthaven based upon current events.
    • Added F key to fire ranged attacks or spells in addition to Space bar in combat targeting.
    • Added the keys F5 to save game and F9 to load game.
    5-2-2021 4.8.032

    Bugs

    • Fixed a bug where Mindguard did not remove fear effects.
    • Updated Enrage and Mindguard to show "no effect" when an effect they block is attempted.
    • Fixed a bug with examining weapons that doesn't mention bonuses at times.
    • Healers now correctly heal or cure other party members besides the first.
    • Adjusted damage potentially waking up characters in combat.
    • Fixed an issue where rogues could not equip items when they had both primary and offhand slots occupied.

    Features

    • Added and adjusted partner creatures for several monsters to increase the chance of more diverse and interesting battles.
    • Raised chances of item drops for several monsters.
    • Updated all dragons to use their breath weapons a little less frequently.
    • Adjusted some badlands creatures to be a bit more formidable.
    • Increased the peril of facing perytions, wolpertingers, and wicked wyverns.
    • Also made certain that wyverns are actually IN the game.
    • Updated Mayor Blake's dialogue to reduce emphasis on bandits in the priory, which are not a quest but a nuisance.
    • Updated Krishtoph's Crossbows to offer firearms as well as ammunition after the arms have been turned in.
    • The Bazaar is out of attribute and experience touchstones, so sorry! Must be due to plague shortages...
    • The Singing Mace and Triarchus now deal additional types of damage.
    • Paladins can now equip magical foci.
    • Updated thrown boulder animation for more frames and faster speed.
    • Grammar and typo fixes.
    4-25-2021 4.7.031

    Bugs

    • Fixed a bug where thrown weapons were remaining available every round.
    • Fixed a bug where enraged state was being calculated twice, doing more bonus damage.
    • Adjusted effect caps for spells so durations of buff spells are more generous with high sorcery/color affinity skills.
    • Made several adjustments to spell power for new cap limits.
    • Added a cap for increasing attributes (maximum 16) with touchstones.
    • Monster updates
      • Fixed bugs in the large (boss) monster pathfinding which caused them to go inert at times.
      • Changed the Forest Dragon's poison breath to use the correct FX.
      • Fixed data bugs that suppressed ranged attacks for some monsters.
      • Updated ranged attack FX and sound for Nightmares.
      • Adjusted monster statistics for better balance and increased treasure distribution.
    • Updated prices for some high-end items in the Bazaar.
    • Fixed an issue with the Fort Granros trainer.
    • Added a confirmation prompt for fleeing combat, if you have control of the character.
    • Added a confirmation screen for NPC's joining the party.
    • Added a message on inventory screen that you can't remove an item because your backpack is full.
    • Typo and grammar fixes.
    4-18-2021 4.6.030

    Bugs

    • Updated emulator version. It will retain throttle mode in INI file, for those who want accelerated play.
    • Increased regeneration effect to heal up to 1/4 the recipment's health per round.
    • Changed the Weal spell so it is castable in travel mode as well as combat mode.
    • Fixed a bug with gambling while lucky or unlucky.
    • Changed the seer in Valwick so you can hear all his predictions without leaving.
    • Added some gossip about the magic eye spell to call it out as an important tool.
    • Monster updates
      • Fixed an issue with encounter generation, more than two monster types will appear now.
      • Minor monster graphics adjustments. (Scarier eyebrows on the Nightmare, more colors on the morgs)
      • Several small changes to monster statistics to make them more interesting or challenging.
    • Grammar and typo fixes.
    4-12-2021 4.5.029

    Bugs

    • Fixed a bug where the Reveal spell or sage identification reduced ammunition counts in inventory.
    • Updated the message in inventory mode when you try to use an item that requires you to be on the main travel display to "Only in travel mode!"
    • Updated Stealth so monsters have a more aggressive movement pattern that is more risky in close quarters.
    • Added a bit of gossip about the importance of Lore skill to one of the inns in the early part of the game.
    • Added some "secret" ways out of Czernos Castle for the unprepared. (Will only appear on new saves.)
    4-3-2021 4.4.028

    Bugs

    • Corrected the Aconite Grimoire to have correct spell name for Corrosion.
    • Corrected the Amber Grimoire to have the Return spell listed.
    • Fixed several altars in the Volcano Fortress to not look like chests. (Will only appear on new saves.)
    • Updated an altar to do something rather than nothing when interacted with. (Will only appear on new saves.)
    • Updated monster tiles in Dark Tower 1st floor to match the encounter type. (Will only appear on new saves.)
    • Fixed pit trap tiles in the Dark Tower to not be visible. (Will only appear on new saves.)
    • Removed a secret wall in the Dark Tower that allowed a crucial encounter to be bypassed.
    • Grammar and typo corrections.
    3-30-2021 4.3.027

    Bugs

    • Fixed a crash bug with monsters casting area spells.
    • Updated to latest Classic99 emulator version, which preserves 4:3 aspect ratio in full-screen.
    • Fixed an issue with the ROAGAME disk image. (Only applicable for MAME users.)
    3-27-2021 4.2.026

    Bugs

    • Updated interface to do single line skips instead of double-line skips after each paragraph to fix text cut-off issues.
    • Several tile fixes in the Volcano Fortress. (Fixes will only appear on new saves.)
    • Fixed an elevation issue in the Volcano Fortress.
    • Fixed monster statistic screen to allow for traits, immunities and special attacks to display without overwrites.
    • Several grammar and text fixes.
    3-24-2021 4.1.025

    Bugs

    • Updated interface so that characters who are confused, asleep or disabled can't use items or cast spells.
    • Fixed some mismatched door tiles in the Hospice.
    • Fixed some transactions where characters who aren't in your party make comments.
    • Several grammar fixes.
    3-21-2021 4.0.024

    Bugs

    • Fixed a game crash that occured if enemies attacked you while you stood on a door in Faecaistiel.
    • Fixed a bug with Scan not returning the correct special attacks at times.
    • Fixed a bug where exiting the Voivode's Hall in Osthaven sometimes brought you back to the wrong map.
    • Added extra dialogue for Tharon when you visit Fensmouth and the Sunken City.
    • Fixed mismatched mob tiles to monster types on several maps.
    • Fixed "Evil Orderly" to have the correct plural.
    • Total review of all in-game text to fix typos, grammar, and other issues.
  • Third major version change, not compatibile with prior build saves.
  • First release on the Steam platform.
  • 3-15-2021 3.4.023

    Bugs

    • Fixed some mismatched mob tiles to monster types. (Fix will only appear on new saves.)
    • Fixed some transactions which showed a blank screen prior to ending.
    • Changed the Ruined Priory map to remove the embankment which had no elevation data so it acted like a wall.
    • Updated monster AI so they check if a location spell targeting the center of the party hits anything.
    • Fixed Fensmouth so you can't use teleport magic to break a narrative block.
    • Removed secret pass into Jotnar lands. (Fix will only appear on new saves.)
    • Fixed the Jarl so you only can give the report to him once, and he does not take the imperial signet back. (Which allows you into the Jotnar lands.)
    • Several typo fixes.
    3-7-2021 3.3.022

    Bugs

    • Fixed some dialogue issues with Magus Sealgair which was getting cut off at screen bottom.
    • Added a "press any key" prompt before displaying options that cut off dialogue on the screen bottom.
    • Fixed a guard in the Voivode's House to have correct dialogue.
    • Fixed an issue where monsters were spawning off map.
    • Fixed a flag so that the Sheriff of Saguaro Gulch responds correctly to current events.
    • Fixed plurals for a couple monsters.
    • Several typo fixes.
    2-28-2021 3.2.021

    Bugs

    • Fixed a bug with monster traits not separated by a space on scan screen.
    • Fixed the stairs in the Golden Tower to come out at the correct location. (Fix will only appear on new games.)
    • Reduced the Killer Rabbit's hit points to prevent a display overflow.
    • Fixed an issue where the Jarl and Voivode will reward you for killing the heir without his head.
    • Several typo fixes.
    2-24-2021 3.1.020

    Bugs

    • Fixed issues with boss monsters pouncing causing battlefield issues.
    • Fixed an issue where Perse was not in the Brewery for training opportunities after being released.
    2-22-2021 3.0.019

    Bugs

    • Fixed the Immune trait on monster scans to be properly spaced.
    • Updated Perse d'Or Mul's description of where to find the Thieves Sanctuary.
    • Updated Commander Herzog's dialogue if he moves to Osthaven.
    • Added dialogue in Blighted Woods to indicate the northern pass is blocked.
    • Fixed issue with emerging into mountains leaving Fort Khazdul from east or west sides.
    • Fixed Padishah's conversation so that the Vizier disappears when executed.
    • Several transaction fixes due to misspelled commands not throwing errors during compilation.
    • Several typo fixes.
  • Second major version change, not compatibile with prior build saves.
  • 2-13-2021 2.4.018

    Bugs

    • Fixed an issue with the Voivode listing off your accomplishments causing a video buffer overrun and sprite garbage on the screen.
    2-7-2021 2.3.017

    Bugs

    • Blocked the northern pass in the Blighted Woods; returning from that direction caused you to enter the Restored Woods.
    • Fixed a door in the Raider's Cave that had an unusually high lockpick requirement. (Fix will only appear on new games.)
    • Fixed a misplaced door in the Dark Tower dungeons. (Fix will only appear on new games.)
    2-3-2021 2.2.016

    Bugs

    • Fixed a bug with being able to equip mismatched ranged weapons and ammo.
    • Fixed a regression with the Jinx and Scare spells that was fixed in build 002.
    2-3-2021 2.1.015

    Bugs

    • Fixed issue with light counter not being decremented during combat.
    • Fixed elevation on Prism isle.
    2-2-2021 2.0.014

    Bugs

    • Fixed spell casting so while at maximum fatigue you can't cast spells in travel or combat, including healing spells.
    • Adjusted stealth to be less powerful; monsters still move randomly but with more aggressiveness.
    • Adjusted fatigue cost and power for several spells (Healing, mass spells and Arcane Bolt)
    • Added dialogue to Faressa and Sealgair to acknowlege the iron spike and tell you what to do.
    • Fixed a bug in the Whispering Ruins which created a square that produced garbled text and graphic glitches.
    • Fixed some spelling errors in the Volcano Fortress.
    • Fixed a script in the Volcano Fortress that excluded a line of text.
    • Added a teleporter to Prism Isle to return to the mainland.
    • Added a bridge in the Great Forest so the Mound IS accessible without a boat.
  • First major version change, not compatibile with prior build saves.
  • 1-30-2021 1.11.012

    Bugs

    • Fixed an issue with the "give skill points" effect.
    • Fixed bugs with food, money, and experience roll-overs on the 16-bit edge occuring.
    • Added party effects (such as light) wearing off during combat. This is likely to make light sources run out noticeably faster.
    • Fixed a bug where the southern pass into the Blighted Woods still took you there even after lifting the curse.
    • Fixed the highlands map so it travels to the restored woods correctly via the south pass.
    • Commander Donn will now open the gates if asked about the woods after they have been restored.
    • Updated text so you are given proper directions to the glacier.
    • Fixed a bug denying access to the Aconite Tower if you knew the Word of Power. (But allowed access if you didn't!)
    • Updated Fire Fiends to "Blazing Fiends" and Frost Fiends to "Freezing Fiends".
    • Adjusted movement rate of Coffin Corpses.
    1-28-2021 1.10.011

    Bugs

    • Fixed issue with experience gain after combat corrupting save files.
    1-28-2021 1.9.010

    Bugs

    • Fixed a bug with effects that caused experience loss or gain messing up player data for anyone not at the head of the party.
    • Fixed the chests in the hermit's hut of the Whitecrown mountains which looked like altars. (Fix will only appear on new games.)
    1-24-2021 1.8.009

    Bugs

    • Fixed a regression bug that caused the game to crash when a character in combat had poison or regeneration on them.
    1-23-2021 1.7.008

    Bugs

    • Fixed an issue with the Chalice saying you have permission when you don't.
    • Blocked teleport effects in flooded mine and Grootslang's lair to prevent boat loss.
    • Fixed an errant bookcase that was outside the Shierrif's house in Bleyloch. (Fix will only appear on new games.)
    1-22-2021 1.6.007

    Bugs

    • Fixed a bug where on hardware the SAMS card retained combat data even after a crash/reset causing odd effects.
    • Fixed a hang/crash issue with monsters and invisibility.
    • Fixed an issue with the Merchant Prince not acknowledging visiting the Grootslang.
    1-14-2021 1.5.006

    Bugs

    • Fixed a bug where party members who joined had permanent status ailments such as fear, poison, etc.
    1-12-2021 1.4.005

    Bugs

    • Fixed the Azhdaha encounter so that you get its heads correctly
    1-8-2021 1.3.004

    Bugs

    • Added missing FX for monsters consuming food or stealing money.
    • Fixed a bug where monsters standing on top of a disabled player were not targetable in melee.
    • Fixed a bug with examining ammunition with counts above 127.
    • Fixed a bug with broken road battlemaps containing invisible obstacles.
    • Made changes to large monster movement logic to improve tactics and reduce "just stands there" cases.
    • Fixed a transaction in the Whitecrown mountains when interacting with the griffin nest with a full backpack.
    • Several tile/monster mob fixes in the Black Pit. (Fix will only appear on new games.)
    1-2-2021 1.2.003

    Bugs

    • Fixed an issue where the screen goes weird during party creation but is otherwise stable. Only on hardware.
    • Fixed a transaction in the Craggy Fjords where an old woman would chastise you for having full backpacks even if you don't.
    12-30-2020 1.1.002

    Bugs

    • Fixed the Scare spell, which was crashing the game.
    12-29-2020 1.0.001 Release!

    Initial digital release


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