Date of Release |
Build Number |
Change List |
Notes |
3-23-2024 |
4.28.051 |
- Bugs
- Escape will no longer cause game reloads. This feature is controlled through the INI file.
- Features
- Upgraded to latest version of the Classic99 emulator.
|
3-7-2024 |
4.27.050 |
- Bugs
- Examining an item on the selling menu no longer resets the cursor to the start.
- Selling items now resets the cursor to the top, as does switching players.
- Fixed item examining so it doesn't give away item properties while shopping in a store.
- Fixed traps causing strange status effects and screen glitches.
- Fixed the orientation for the lid spike chest trap FX.
- Explosive rune and acid spray chest traps now have a greater area of effect.
- You now silently receive the amulet from the Jarl if you turn the signed treaty over to him before going back to consult him.
- Added a message when picking up the mace Skullcrusher.
- Removed a blank "press any key" on Tursi's Mantle pick-up.
- Tweaks to various monster statistics.
- Features
- Changed INI file default to set the stretch mode to 2. This allows full-screen to be set/reset by pressing ALT+ENTER.
|
11-29-2023 |
4.26.049 |
- Bugs
- Fixed a breaking regression bug that caused you to be unable to buy anything in shops.
- Fixed a bug where you could not re-summon a creature after it is devoured.
- Fixed attribute stones so they have multiple uses correctly.
- Features
- Updated the reference card to include the death icon.
|
11-27-2023 |
4.25.048 |
- Bugs
- Adjusted Faressa's dialogue to mention "Caer Drunach" specifically.
- Changed the Thieves Sanctuary teleporter to move you to an open area of the basement. (Only on new saves)
- Fixed an issue where NPC's giving rewards got stuck in an infinite loop if the lead character's inventory was full.
- UI clean-up with giving items to other players leaving some text on screen.
- Fixed a crashing bug if the examine item option was made on a screen without items.
- Typo fixes and corrections, both in game and in digital copy of the manual.
- Features
- Updated the Metalloid with different colors and stronger armor to make them more of a threat.
- Added a note with the vault's combination in an appropriate location.
|
09-21-2023 |
4.24.047 |
- Bugs
- Fixed Frost Blast and Mindblast's FX so that it better reflects the area coverage.
- Fixed trapped chests after combat so they use all trap types, not just exploding rune.
- Fixed a bug with cursed scrolls not updating display after use.
- Updated dagger damage values to fix some imbalances.
- Typo fixes
- Features
- Made changes to the Hierophant's dialogue scripting to permit forgiveness of a mistake.
- Updated ration costs to be more consistent with their relative food value.
- Added new touchstone "Insightful Gen" which casts Reveal. Can drop as treasure or found in shops.
|
08-6-2023 |
4.23.046 |
- Bugs
- Fixed an issue in the spaceship where you could teleport out without setting self-destruct.
- Moved an NPC to block a path that could lead to the player getting stuck around Bleyloch.
- Fixed a text notification for aimed magic spells that miss.
- Typo fixes
|
10-26-2022 |
4.22.045 |
- Bugs
- Fixed a bug with the teleport spell corrupting quest item data.
- Updates
- Fixed quotation mark to not have a tail.
|
07-12-2022 |
4.21.044 |
- Bugs
- Fixed a bug with monster immunity that caused them to still take damage without reduction applied.
- Fixed a bug where fear effects caused game crashes.
- Fixed Devour special attack so monsters who swallow each other won't lead to an endless combat.
- Fixed option keys so that 1-9, then 0, then A-F are used instead of symbols.
- Fixed a bug with a duplicate message in Harrah's Healing.
- Rotting Aura no longer causes damage to exponentially increase after.
- Sign north of Trestan updated with correct locations and directions.
- Fixed diamond mine entrance and Lucky Dragon door to correct graphics. (Only appears on new games.)
- You can ask Zabardast about the password if you have already retrieved it from his room.
- Merchant Prince Caetani now acknowledges if you restore the diamond trade.
- Typo and grammar fixes.
- Features
- New firearm and potion added. (Former will only be available in new games.)
- Firearm ammunition is now sold in several more locations.
- You can now examine consumables (potion, scroll, touchstone) and see if there is one or more uses.
- There is now one seller of the rare touchstones that raise attributes... If you can find them.
- All dragons now have a defensive/buff spell and the ability to devour.
- Increased potential money drops on several monsters.
- Devour now deals max wounds to the target.
- When equipping items, you are now told "wrong ammo" or "offhand occupied" in addition to an error tone.
- Experience requirements by level updated to be slightly lower.
|
04-14-2022 |
4.20.043 |
- Bugs
- Examining rations in a store caused a game crash; it now reports consumable value of rations.
- Blocked use of mark/return spells on several maps that could create unwinnable game scenarios.
|
4-5-2022 |
4.19.042 |
- Bugs
- Fixed a boss monster pathfinding issue that prevented a 2nd large enemy from attacking in melee.
- Fixed the fallen paladin carrying Skullcrusher so you can't get it more than once, or crash your game by accident.
- Fixed the Corrosion spell's FX.
- Using the Rainbow Orb in combat now has the correct FX displaying.
- Finding rations in treasure chests no longer prompts for player selection.
- You can no longer discard artifacts while going through a treasure chest post-battle and choosing to swap.
- Removed "Trade" option for single character parties with treasure chests in combat.
- Sleeping characters can no longer open chests after combat.
- Tweaked monster sorcery skill up a bit across the board; an earlier bug masked the low values.
- The strange scepter now disappears from your inventory as intended when placed in Remzak's altar.
- Grammar/spelling corrections.
- Features
- Game reload is now available in combat mode.
- Seven new spells, added to existing spellbooks and also available to monsters:
- Firebeam, shoots a blast of fire in a line from caster.
- Kismet, reduces monster spawn interval.
- Iceball, cold damage in a ball.
- Mark, marks current location for homing stone.
- Mass Ward, casts ward on entire party.
- Mindblast, large cone of mental damage from caster.
- Restore, restores health and stamina to target. If cast on self, stamina penalized.
- Magic Blade now has a unique sound effect that is the same in both travel and combat.
- Pathfinding optimization and fixes to reduce odd behavior like running away from targets.
- Some boss monsters are now guaranteed to drop random rare items.
- New monsters added, two new fiends and "Drakvir", dragon-like men in four varieties.
- Added specific monster abilities "berzerk", "regeneration", and "strength" that is self-targeted only.
- When the active character has no lockpicks, it now says "{active character} has no lockpick!"
- When the active character has no trap tools, it now says "{active character} has no tool!"
- The Radiant Pharos has extra abilities:
- It now reveals all secrets and dangers for all party members.
- All traps are 100% discoverable in its light.
- Wands no longer deal piercing damage, and damage has been altered to low base/high range instead of vice-versa.
- Weapons with special effect properties now deal both damage and the special effect.
- If you equip a trinket and a weapon with special weapon effects, the trinket takes precedence.
- You can now examine equipped items.
- You can now equip items swapping out current item in slot.
- Combinations like 1H to 2H that would require two slots are rejected, you need to remove them manually.
- Tools, light sources, and artifacts now have descriptions when examined.
- Examining a spellbook will prompt you to equip it and view the spell list on the statistic screens.
- You can now examine items in shops, as well as items you're selling.
- When having a round of drinks at a pub, you are now prompted if you want to stay and hear more (at no additional cost).
- The mountain region between Fort Granros and Bleyloch is now known as the Blackcrag Pass.
- In-game text has been updated to refer to this name.
- Bramimir now considers two quests in the Savage Isles as worthy deeds that earn her companionship.
- A road and bridge now crosses the river near Port Bonifice.
- Attempting to leave the pirate hut now triggers the quest encounter with the pirate captain. (Only on new games.)
- Herbal Remedy is now available in the Ispahan Bazaar.
- You can now sell items at the Ispahan Bazaar.
- Zeke's Tools in Weymoor now buys back a lot more variety of items.
- Clogs and Crafts in Bleyloch now buys items.
- McDonnall's Merchantile in Port Bonifice now buys items.
- PDF of the deluxe map now included in the Docs folder.
|
11-08-2021 |
4.18.041 |
- Bugs
- Fixed a regression bug where summon and guardian spells no longer worked.
- Features
- Added a pause of about a second before "press any key" appears when incidental messages appear.
|
11-03-2021 |
4.17.040 |
- Bugs
- Fixed a bug where FX of special attacks appeared on monsters who were immune to them.
- Fixed a bug where the party avatar didn't change when transitioning from overworld to town.
- Features
- Olaf's Outfitters in Skalsburg now buys items as well as sells them.
- Updated attack notifications:
- If damage is zero, instead of missing you are notified "Target takes no damage".
- If the attack is resisted, you are notified "Target resists" instead of "no effect".
- If immune to the given attack, you are notified "Target is immune".
- Cleaned up display of notifications to avoid "blinky" effects with the text.
- Adjusted damages for several one-handed maces up slightly.
- Adjusted spawn clock to be longer on average to reduce random spawns.
- Increased and added money drops for several monsters, particularly bosses.
- Increased the power of traps on chests found after battle.
|
8-31-2021 |
4.16.039 |
- Bugs
- Fixed an issue where monsters using spell-like effects did not decrement their action counter.
|
8-9-2021 |
4.15.038 |
- Bugs
- Fixed an issue where throwing weapons weren't available after being thrown at the start of the next turn.
- Corrected several staircases that should have been going up, not down, in the graveyard crypts. (Will only appear on new saves.)
- Features/Updates
- Retreating from combat now removes the mob you escaped from, but a new one spawns on the same map automatically.
|
7-27-2021 |
4.14.037 |
- Bugs
- Fixed an issue where some monster attacks caused damage values to be increased across the board.
- Features/Updates (Actually was in 4.12.036)
- All consumable items (potions, scrolls, touchstones) now have 1-4 randomly determined uses.
- Emulator Update
- Classic99 updated to version 399.051.
- The Escape key no longer maps to F9, reloading the game. This is a configuration option in the INI file.
- Overdrive speed can be changed. This is a configuration option in the INI file.
- Parameter is "overdrive", default value is 50.
- Integer value
- This is a CPU multiplier for overdrive. So setting to 2 would make overdrive be twice as fast as a native TI-99/4a.
|
7-19-2021 |
4.12.036 |
- Bugs
- Fixed a bug where creatures who were immune to sleep had zero defense.
- Fixed some map issues with going off the edge and appearing in mountains.
- Typo and grammar error corrections.
- Items
- Four new trinkets.
- Two new daggers.
- Two new mail armors.
- One new plate armor.
- Three new 2H weapons.
- The Boomerang Axe is now the Eldrich Axe, ideal for warlocks...
- Wands and staves now add their hit bonus to sorcery skill when equipped.
- Item statistics have been heavily revised across the board for better mid-game play.
- Items can now give bonus damage types to weapons or armor.
- Weapons can now inflict debilitating effects on a hit in addition to damage.
- Monsters
- Monster spawn rates have been adjusted to be less frequent.
- Statistics adjusted across the board for the new resist mechanics and the defense bug.
- New optional boss monster added.
- Three new monsters added.
- New treasure drop mechanics
- Divided into consumable items (75% drop rate) and permanent items. (25% drop rate)
- Both common and rare items occur in each group, based on monster type.
- Classes
- Experience awards have been increased for faster leveling.
- Skill training now raises skill by 2 points per training point until a threshold is passed. Then 1 point per point after. Each skill has a different threshold.
- Fighters now have a "Lunge" ability usable in combat. It increases hit chance and damage, at the cost of fatigue.
- Rogues now have a "Vanish" ability usable in combat. It allows them to sneak up on opponents, at the cost of fatigue.
- Dual-wielding now gives best hit, worst AP cost, and combined damage.
- Gameplay
- On world maps, your party now appears as a group of tiny figures matching party size.
- When an "incidental message" occurs, the game now pauses and waits for you to press a key before continuing.
- Resist mechanics have been updated.
- Resist acts as a passive defense against sorcery; a debuff spell can be completely resisted and have no effect.
- Ranged attacks now suffer a small penalty based upon distance from the target.
- Some spells are now "aimed" spells and have a chance of missing.
- Affinity acts as a bonus to resist, if applicable.
- Your party will see small drops in stamina as a combat progresses.
- When a character reaches maximum fatigue, they are penalized to one action point per combat round until stamina is recovered.
- The old hermit now relocates to Alpthorpe and offers training.
- Perse d'Or Mul will no longer train you while in prison, you need to get him out first.
|
5-14-2021 |
4.11.035 |
- Bugs
- Fixed an issue where using a cursed scroll would cause a game crash later when casting spells.
- Fixed an issue where Trinkets in loot drops would occasionaly drop a nameless game-breaking one.
- Ward was granting different reduce/resist bonuses, this has been fixed.
- The disk image for World Disk 1-2 was corrupted in prior version; this has been fixed.
- Fixed a bug when moving between the Zephan and Osthaven regions.
- Fixed some issues with mob triggers in the Dungeon of Dread. (Will only appear on new saves.)
- Ammunition will now display correctly when found in chests.
- Fixed some issues with doors in one dungeon.
- Fixed a bug which always charged the "switching active stance" penalty for spellcasting, making it cost 5AP all the time.
- You can no longer target escaped units with spells in combat.
- Fixed vanish so that your unit is invisible at the start of combat if he enters it while invisible.
- Fixed special tiles so they impact all members of the party.
- Fixed the random treasure tables which were only pulling from the top half of the tables.
- Typo and grammar error corrections.
- Features/Updates
- Bards now can buy and sell items with a discount and bonus, respectively.
- Eight spellbooks have all gained two additional spells.
- The sense spell now allows you to interact with traps without setting them off.
- Rebalanced spell power calculations so both sorcery skill and affinity are desirable for maximum power.
- All spellcasting classes have been revised to have more affinities at start. (Will only appear on new saves.)
- The Towers of Sorcery will now train their affinity to a maximum of 8.
- Spells cast in combat now cost 3 action points instead of 4.
- The cure spell now removes sleep and poison effects at full power, and other debuff effects at half power.
- Mindguard no longer removes sleep, but it does protect you from future sleep attacks.
- Poison now does a percentage of damage based on total health.
- Updated treasure tables so higher end creatures drop more items you can't buy in stores.
- Attributes now have less impact on melee, ranged, sorcery, defense and resist skills.
- Haste and slow now also include a bonus or penalty to move action cost.
- Monster Updates
- Revised number appearing for several monsters that have overwhelming advantage if they ambush in large numbers.
- Several monsters in the sunken city got boosts to damage.
- Revisement of movement/action for all monsters to make them more competitive/active.
- New monster: The Dreadful Gazebo! Beware...
- Emulator Update
- Classic99 updated to version 399.046.
- Fixes an issue where the first key pressed after a function key is ignored.
|
5-7-2021 |
4.10.034 |
- Fixed the character creation screen's text for Ranger to remove an errant 'th' at the end.
- Using Power Stones will now level the character if they meet or exceed the next level's requirement.
- Updated the endgame so a means to leave to revisit the realms is possible. (Will only appear on new saves.)
- Added missing items to stores, such as the mariner sabre.
- Added missing items to deep and dangerous places. (Will only appear on new saves.)
- Removed items from stores that were too high-end; they now drop more frequently from monsters.
- Updated ammunition counts sold over the realms; some stores sell in very large quantities at a bulk discount.
- Updated trainers to train to higher skill levels than before, and some skills gain 2 points per skill point.
- Enrage and Mindguard now protect from and remove sleep effects.
- Librum Piehl has lost the Mindguard Spell and gained the Ward spell.
- Spell affinity now reduces fatigue cost for aligned spells.
- Resist now can block an effect completely if it's high enough. ("No effect")
- Reduce can now completely block all damage. ("No effect")
- The logic for organized formations has been updated to make the early order characters closer to the opposition more consistently.
- Reduced the duration of experience and coin announcements in combat being on screen.
- Companion/Class Changes
- All classes starting skills have been adjusted, primarily upwards. These changes will only be available on a new game.
- Flynn is now meditating in Skalsburg.
- Branimir will join you after you prove your worth against the pirates.
- Layla can be freed from her cell by someone skilled with locks.
- Emulator Update
- Classic99 updated to version 399.045.
- Now supports "speed keys" which allow you to run the emulator in CPU Overdrive or Maximum mode.
- F6-F8 set Normal, Overdrive, and Maximum speed. F11 toggles between maximum and normal.
- To enable/disable speed keys, set "enableSpeedKeys" to 1/0 in the classic.ini file in your Steam Game folder.
|
5-4-2021 |
4.9.033 |
- CRITICAL BUG: Fixed characters being blocked on leveling up further after leveling. (Zero next experience value.)
- Added a correction so this issue will be fixed in your party automatically. Save after your first start.
- Fixed weapons and armor having Acid and Mental damage swapped around.
- Updated some treasure drops to account for store changes.
- Updated the Bleyloch wharfmaster to take you to the "correct" version of Osthaven based upon current events.
- Added F key to fire ranged attacks or spells in addition to Space bar in combat targeting.
- Added the keys F5 to save game and F9 to load game.
|
5-2-2021 |
4.8.032 |
- Fixed a bug where Mindguard did not remove fear effects.
- Updated Enrage and Mindguard to show "no effect" when an effect they block is attempted.
- Fixed a bug with examining weapons that doesn't mention bonuses at times.
- Healers now correctly heal or cure other party members besides the first.
- Adjusted damage potentially waking up characters in combat.
- Fixed an issue where rogues could not equip items when they had both primary and offhand slots occupied.
- Monster updates
- Added and adjusted partner creatures for several monsters to increase the chance of more diverse and interesting battles.
- Raised chances of item drops for several monsters.
- Updated all dragons to use their breath weapons a little less frequently.
- Adjusted some badlands creatures to be a bit more formidable.
- Increased the peril of facing perytions, wolpertingers, and wicked wyverns.
- Also made certain that wyverns are actually IN the game.
- Updated Mayor Blake's dialogue to reduce emphasis on bandits in the priory, which are not a quest but a nuisance.
- Updated Krishtoph's Crossbows to offer firearms as well as ammunition after the arms have been turned in.
- The Bazaar is out of attribute and experience touchstones, so sorry! Must be due to plague shortages...
- The Singing Mace and Triarchus now deal additional types of damage.
- Paladins can now equip magical foci.
- Updated thrown boulder animation for more frames and faster speed.
- Grammar and typo fixes.
|
4-25-2021 |
4.7.031 |
- Fixed a bug where thrown weapons were remaining available every round.
- Fixed a bug where enraged state was being calculated twice, doing more bonus damage.
- Adjusted effect caps for spells so durations of buff spells are more generous with high sorcery/color affinity skills.
- Made several adjustments to spell power for new cap limits.
- Added a cap for increasing attributes (maximum 16) with touchstones.
- Monster updates
- Fixed bugs in the large (boss) monster pathfinding which caused them to go inert at times.
- Changed the Forest Dragon's poison breath to use the correct FX.
- Fixed data bugs that suppressed ranged attacks for some monsters.
- Updated ranged attack FX and sound for Nightmares.
- Adjusted monster statistics for better balance and increased treasure distribution.
- Updated prices for some high-end items in the Bazaar.
- Fixed an issue with the Fort Granros trainer.
- Added a confirmation prompt for fleeing combat, if you have control of the character.
- Added a confirmation screen for NPC's joining the party.
- Added a message on inventory screen that you can't remove an item because your backpack is full.
- Typo and grammar fixes.
|
4-18-2021 |
4.6.030 |
- Updated emulator version. It will retain throttle mode in INI file, for those who want accelerated play.
- Increased regeneration effect to heal up to 1/4 the recipment's health per round.
- Changed the Weal spell so it is castable in travel mode as well as combat mode.
- Fixed a bug with gambling while lucky or unlucky.
- Changed the seer in Valwick so you can hear all his predictions without leaving.
- Added some gossip about the magic eye spell to call it out as an important tool.
- Monster updates
- Fixed an issue with encounter generation, more than two monster types will appear now.
- Minor monster graphics adjustments. (Scarier eyebrows on the Nightmare, more colors on the morgs)
- Several small changes to monster statistics to make them more interesting or challenging.
- Grammar and typo fixes.
|
4-12-2021 |
4.5.029 |
- Fixed a bug where the Reveal spell or sage identification reduced ammunition counts in inventory.
- Updated the message in inventory mode when you try to use an item that requires you to be on the main travel display to "Only in travel mode!"
- Updated Stealth so monsters have a more aggressive movement pattern that is more risky in close quarters.
- Added a bit of gossip about the importance of Lore skill to one of the inns in the early part of the game.
- Added some "secret" ways out of Czernos Castle for the unprepared. (Will only appear on new saves.)
|
4-3-2021 |
4.4.028 |
- Corrected the Aconite Grimoire to have correct spell name for Corrosion.
- Corrected the Amber Grimoire to have the Return spell listed.
- Fixed several altars in the Volcano Fortress to not look like chests. (Will only appear on new saves.)
- Updated an altar to do something rather than nothing when interacted with. (Will only appear on new saves.)
- Updated monster tiles in Dark Tower 1st floor to match the encounter type. (Will only appear on new saves.)
- Fixed pit trap tiles in the Dark Tower to not be visible. (Will only appear on new saves.)
- Removed a secret wall in the Dark Tower that allowed a crucial encounter to be bypassed.
- Grammar and typo corrections.
|
3-30-2021 |
4.3.027 |
- Fixed a crash bug with monsters casting area spells.
- Updated to latest Classic99 emulator version, which preserves 4:3 aspect ratio in full-screen.
- Fixed an issue with the ROAGAME disk image. (Only applicable for MAME users.)
|
3-27-2021 |
4.2.026 |
- Updated interface to do single line skips instead of double-line skips after each paragraph to fix text cut-off issues.
- Several tile fixes in the Volcano Fortress. (Fixes will only appear on new saves.)
- Fixed an elevation issue in the Volcano Fortress.
- Fixed monster statistic screen to allow for traits, immunities and special attacks to display without overwrites.
- Several grammar and text fixes.
|
3-24-2021 |
4.1.025 |
- Updated interface so that characters who are confused, asleep or disabled can't use items or cast spells.
- Fixed some mismatched door tiles in the Hospice.
- Fixed some transactions where characters who aren't in your party make comments.
- Several grammar fixes.
|
3-21-2021 |
4.0.024 |
- Fixed a game crash that occured if enemies attacked you while you stood on a door in Faecaistiel.
- Fixed a bug with Scan not returning the correct special attacks at times.
- Fixed a bug where exiting the Voivode's Hall in Osthaven sometimes brought you back to the wrong map.
- Added extra dialogue for Tharon when you visit Fensmouth and the Sunken City.
- Fixed mismatched mob tiles to monster types on several maps.
- Fixed "Evil Orderly" to have the correct plural.
- Total review of all in-game text to fix typos, grammar, and other issues.
|
- Third major version change, not compatibile with prior build saves.
- First release on the Steam platform.
|
3-15-2021 |
3.4.023 |
- Fixed some mismatched mob tiles to monster types. (Fix will only appear on new saves.)
- Fixed some transactions which showed a blank screen prior to ending.
- Changed the Ruined Priory map to remove the embankment which had no elevation data so it acted like a wall.
- Updated monster AI so they check if a location spell targeting the center of the party hits anything.
- Fixed Fensmouth so you can't use teleport magic to break a narrative block.
- Removed secret pass into Jotnar lands. (Fix will only appear on new saves.)
- Fixed the Jarl so you only can give the report to him once, and he does not take the imperial signet back. (Which allows you into the Jotnar lands.)
- Several typo fixes.
|
3-7-2021 |
3.3.022 |
- Fixed some dialogue issues with Magus Sealgair which was getting cut off at screen bottom.
- Added a "press any key" prompt before displaying options that cut off dialogue on the screen bottom.
- Fixed a guard in the Voivode's House to have correct dialogue.
- Fixed an issue where monsters were spawning off map.
- Fixed a flag so that the Sheriff of Saguaro Gulch responds correctly to current events.
- Fixed plurals for a couple monsters.
- Several typo fixes.
|
2-28-2021 |
3.2.021 |
- Fixed a bug with monster traits not separated by a space on scan screen.
- Fixed the stairs in the Golden Tower to come out at the correct location. (Fix will only appear on new games.)
- Reduced the Killer Rabbit's hit points to prevent a display overflow.
- Fixed an issue where the Jarl and Voivode will reward you for killing the heir without his head.
- Several typo fixes.
|
2-24-2021 |
3.1.020 |
- Fixed issues with boss monsters pouncing causing battlefield issues.
- Fixed an issue where Perse was not in the Brewery for training opportunities after being released.
|
2-22-2021 |
3.0.019 |
- Fixed the Immune trait on monster scans to be properly spaced.
- Updated Perse d'Or Mul's description of where to find the Thieves Sanctuary.
- Updated Commander Herzog's dialogue if he moves to Osthaven.
- Added dialogue in Blighted Woods to indicate the northern pass is blocked.
- Fixed issue with emerging into mountains leaving Fort Khazdul from east or west sides.
- Fixed Padishah's conversation so that the Vizier disappears when executed.
- Several transaction fixes due to misspelled commands not throwing errors during compilation.
- Several typo fixes.
|
- Second major version change, not compatibile with prior build saves.
|
2-13-2021 |
2.4.018 |
- Fixed an issue with the Voivode listing off your accomplishments causing a video buffer overrun and sprite garbage on the screen.
|
2-7-2021 |
2.3.017 |
- Blocked the northern pass in the Blighted Woods; returning from that direction caused you to enter the Restored Woods.
- Fixed a door in the Raider's Cave that had an unusually high lockpick requirement. (Fix will only appear on new games.)
- Fixed a misplaced door in the Dark Tower dungeons. (Fix will only appear on new games.)
|
2-3-2021 |
2.2.016 |
- Fixed a bug with being able to equip mismatched ranged weapons and ammo.
- Fixed a regression with the Jinx and Scare spells that was fixed in build 002.
|
2-3-2021 |
2.1.015 |
- Fixed issue with light counter not being decremented during combat.
- Fixed elevation on Prism isle.
|
2-2-2021 |
2.0.014 |
- Fixed spell casting so while at maximum fatigue you can't cast spells in travel or combat, including healing spells.
- Adjusted stealth to be less powerful; monsters still move randomly but with more aggressiveness.
- Adjusted fatigue cost and power for several spells (Healing, mass spells and Arcane Bolt)
- Added dialogue to Faressa and Sealgair to acknowlege the iron spike and tell you what to do.
- Fixed a bug in the Whispering Ruins which created a square that produced garbled text and graphic glitches.
- Fixed some spelling errors in the Volcano Fortress.
- Fixed a script in the Volcano Fortress that excluded a line of text.
- Added a teleporter to Prism Isle to return to the mainland.
- Added a bridge in the Great Forest so the Mound IS accessible without a boat.
|
- First major version change, not compatibile with prior build saves.
|
1-30-2021 |
1.11.012 |
- Fixed an issue with the "give skill points" effect.
- Fixed bugs with food, money, and experience roll-overs on the 16-bit edge occuring.
- Added party effects (such as light) wearing off during combat. This is likely to make light sources run out noticeably faster.
- Fixed a bug where the southern pass into the Blighted Woods still took you there even after lifting the curse.
- Fixed the highlands map so it travels to the restored woods correctly via the south pass.
- Commander Donn will now open the gates if asked about the woods after they have been restored.
- Updated text so you are given proper directions to the glacier.
- Fixed a bug denying access to the Aconite Tower if you knew the Word of Power. (But allowed access if you didn't!)
- Updated Fire Fiends to "Blazing Fiends" and Frost Fiends to "Freezing Fiends".
- Adjusted movement rate of Coffin Corpses.
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1-28-2021 |
1.10.011 |
- Fixed issue with experience gain after combat corrupting save files.
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1-28-2021 |
1.9.010 |
- Fixed a bug with effects that caused experience loss or gain messing up player data for anyone not at the head of the party.
- Fixed the chests in the hermit's hut of the Whitecrown mountains which looked like altars. (Fix will only appear on new games.)
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1-24-2021 |
1.8.009 |
- Fixed a regression bug that caused the game to crash when a character in combat had poison or regeneration on them.
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1-23-2021 |
1.7.008 |
- Fixed an issue with the Chalice saying you have permission when you don't.
- Blocked teleport effects in flooded mine and Grootslang's lair to prevent boat loss.
- Fixed an errant bookcase that was outside the Shierrif's house in Bleyloch. (Fix will only appear on new games.)
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1-22-2021 |
1.6.007 |
- Fixed a bug where on hardware the SAMS card retained combat data even after a crash/reset causing odd effects.
- Fixed a hang/crash issue with monsters and invisibility.
- Fixed an issue with the Merchant Prince not acknowledging visiting the Grootslang.
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1-14-2021 |
1.5.006 |
- Fixed a bug where party members who joined had permanent status ailments such as fear, poison, etc.
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1-12-2021 |
1.4.005 |
- Fixed the Azhdaha encounter so that you get its heads correctly
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1-8-2021 |
1.3.004 |
- Added missing FX for monsters consuming food or stealing money.
- Fixed a bug where monsters standing on top of a disabled player were not targetable in melee.
- Fixed a bug with examining ammunition with counts above 127.
- Fixed a bug with broken road battlemaps containing invisible obstacles.
- Made changes to large monster movement logic to improve tactics and reduce "just stands there" cases.
- Fixed a transaction in the Whitecrown mountains when interacting with the griffin nest with a full backpack.
- Several tile/monster mob fixes in the Black Pit. (Fix will only appear on new games.)
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1-2-2021 |
1.2.003 |
- Fixed an issue where the screen goes weird during party creation but is otherwise stable. Only on hardware.
- Fixed a transaction in the Craggy Fjords where an old woman would chastise you for having full backpacks even if you don't.
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12-30-2020 |
1.1.002 |
- Fixed the Scare spell, which was crashing the game.
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12-29-2020 |
1.0.001 |
N/A |
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